![]() Finding loot with different enchantments and spending points to activate those abilities is a big part of the game.Įnchantment points are only gained when you level up, but you can salvage old weapons to get points back and use them on a new weapon. Although you'll find the same item multiple times, each one is unique because of the enchantment options it comes with. You have room for a melee weapon, ranged weapon, and piece of armour, and every item can be upgraded with enchantment points. Unlike the classes and skills you would find in Diablo and other action RPGs, your character's abilities come solely from the gear you choose. I mostly kept to the recommended difficulty level, but on occasion, when I felt confident in my character build, I would put the threat slider up just to get more powerful weapon drops. You can adjust the difficulty (opens in new tab) with a threat slider on the mission menu which makes mobs beefier and more difficult to defeat. Strategizing and theory crafting are great, but charging in headfirst and mindlessly hacking and slashing through a monster-filled cavern has its own charm. With this generous toolset, Mojang has definitely focused on fun rather than challenge. You're given map markers at the edge of the screen to show where your goal is, a bottomless healing potion with a thirty-second cooldown, and three lives. Strategizing and theory crafting are great, but charging in headfirst and mindlessly hacking and slashing through a monster-filled cavern has its own charmĮach level is procedurally generated but will always have a mix of hack-and-slash mobs, mini-bosses, and a big boss at the end.
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